A fleeing enemy showing their back to you awakens primal Instincts from within . You gain the following benefits
When a enemy that you can see fleas or leaves combat you may use your reaction to enter a "Chase".
During chase you may not attack another creature besides your "Prey" unless forced
You Choose One of your beastial Traits to enhance throughout the chase
Eyes- You gain 60ft of Dark vision (an additional 30ft if you already have it)
Ears- You gain +6 to perception that involves hearing and Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.
Nose- You Know which cardinal Direction your prey is so long as you have its Scent
Claws- You gain advantage to Grapple your prey and your unarmed strike becomes a D6+ Str or Dex
You also Gain the following Benefits
-On the beginning of your next turn, your movement speed increases by 5 (this increases by 10 if your target is afraid of you)
-for the next minute you may Dash as a bonus Action (you may dash for 2 additional minutes at the cost of an exhaustion point)
-You do not provoke opportunity attacks
-You are not impeded by difficult terrain for the duration of the Chase
-Your Prey does not benefit from dark or dim Light to hide from you
-You gain proficiency (or expertise if you already have it) in Survival and Athletics while pursuing your prey
After 10 minutes if the chase has not been concluded with the kill or capture of your Quarry you suffer an exhaustion point
You may drop the chase at any time with a DC 18 Wisdom/Intelligence save
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