Prerequisite: The character must be a Fighter with the eldritch knight subclass.
You learn how to tap into the supernatural rage inside of you. On your turn, you can pull your Devil Trigger as a bonus action and gain the following benefits:
- You gain temporary hit points equal to character level + 4d12. These temporary hit points last until the end of your Devil Trigger.
- You gain a flight speed of 30 ft, an extra 10 ft of movement speed.
- Once per turn, you can deal extra necrotic damage equal to character level + 2d12. In addition to that you also gain resistance to poison, necrotic and cold damage.
- You have immunity all forms of fire damage regardless of source, in fact it actually heals you.
Your Devil Trigger lasts for 15 minutes, and ends early if you are reduced to 0 hit points or die. You can use this feature 3 times, and you regain all expended uses of it when you finish a short or long rest.
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