Prerequisite: monk monk
You have learned how to make extraordinary leaps into the air, landing with a thunderous crash to disrupt and injure you adversaries.
- Powerful leap: When you take the dash action on your turn, you can choose to use your dash movement to move up to your full walking speed forward as a running long jump with a height equal to 1/2 your walking speed rounded up to the nearest 5 feet. You must move at least 20 feet before making this leap.
- Death from above: When you finish this jump you can choose to try to land on another creature. Make an unarmed strike attack against the creature, and on a hit it takes damage equal to your unarmed strike damage + and additional 1d6 for every 10 feet of height of your jump.
- Thundering landing: When you land after this jump you can choose to deal 2d8 thunder damage with a 15 foot radius centered on your landing point. Creatures can make a Constitution save, on a failure they take the damage and are pushed 10 feet away from you. On a success they take 1/2 damage and are not pushed. You can use the thundering landing ability a number of times per day equal to your proficiency bonus.
Previous Versions
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11/17/2024 12:54:56 AM
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Coming Soon
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