You gain the following benefits.
In practice. You have proficiency in the Medine skill.
An Eye for Illness. You have advantage on identifying Diseases, curses (that cause physical symptoms), and poisons.
Hands On. As long as you are physically interacting with the wound (bandaging stitching, tourniquet, applying pressure, etc.) You can cast the spell Cure Wounds.
Back to Front. You have memorized the foraging books to the best of your ability. When entering a forested area for the first time, if you choose to roll investigation, unless you crit fail, you will know what medical plants are around, how to harvest them, how to store them, and what wounds and illnesses they can treat.
I See It Every Day. You know the cures for common illnesses, debuff statuses, and poisons. As well as how to make such remedies.
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