The Tailor Image

 

You gain the following benefits.

Pinprick magic. You have the ability to sew basic curses, wards, and runes into articles of clothing (ex: You can sew a protection charm into padded armor and anyone that wears it will get an extra 2 points to their AC that normally wouldn't have been there) To actually preform this, you must roll a dexterity check with a DC of 10, during downtime or a long or short rest. As well as have a conduit needle and thread in your inventory at the time. On a Crit failure, you mess up the stitching, and it weakens the article of clothing by 2 in whatever you were trying to add when it is worn. On a Crit, It doubles the intended effect. 

Anything in the Eye of a NeedleYou can create basic textiles and fabrics from raw materials if you succeed a DC 10 Performance check. It takes 5-20 minutes depending on size (with a max of 10x20ft) and is easy to work with no matter what material it started as. Can be turned into blankets, clothes, tents, and more. GET CREATIVE.

We'll Get that Stitched Right UpAs long as you are holding the object you intended to fix, and it is fabric or leather based, You can cast the spell Mend.

I know what you are. No matter the appearance of an article of clothing, you can tell the quality of the material, and what material it is. 

Signs of the trade. When you meet an individual, and succeed a DC 8 perception check, you can identify if their clothing has any enchantments, wards, curses sewn into it. Though unless you roll above a 15, you will not be able to tell what enchantments they are. 

 

 

The Tailor Image

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