Throwing Specialist Image
Prerequisite: Level 4+
 

General Feat (Prerequisite: Level 4+)

You gain the following benefits:

Ability Score Increase: Increase your Dexterity by 1, to a maximum of 20.

Critical Precision: When making an attack roll with a thrown piercing weapon:

  • Critical Hit: Roll one additional damage die when determining the extra piercing damage the target takes.
  • Natural 1: You can reroll the die and must use the new result.

Thrown Mastery: When attacking with a thrown piercing weapon:

  • Being within 5 feet of an enemy doesn’t impose disadvantage on your attack rolls.
  • Attacking at long range doesn’t impose disadvantage on your attack rolls.

Effortless Weapon Handling: You can draw or stow piercing thrown weapons as part of the attack you make with them. These interactions do not count as your free object interaction for the turn.

Thrown Weapon Versatility: Piercing weapons without the thrown property gain the thrown property for you.

  • One-handed weapons have a normal range of 20 feet and a long range of 60 feet.
  • Two-handed weapons have a normal range of 15 feet and a long range of 30 feet.
  • These attacks are made with disadvantage unless the weapon already has the thrown property.

Additionally, you can treat improvised piercing weapons (e.g., shards of glass, icicles, or jagged bones) as thrown piercing weapons for the purposes of this feat.

Previous Versions

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11/18/2024 9:44:26 PM
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Throwing Specialist Image

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