You were born with a curse from an ancient cult seeking immortality, and have learned to tap into it's latent power.
You have special Eyes, and can see in dark and dim light as if it were bright light for 60 feet, and into the ethereal plane for 20.
When you drop to 0 Hit points, you may choose to leave your body in an shadowy ethereal form. You can continue to fight as normal in this form, and have the following benefits:
-You have a fly speed of 30 feet, and can hover.
-You can move through objects as if they were difficult terrain. If you end your turn in a creature or solid object, you fail a death saving throw and are pushed 5 feet away from the object.
-Attack rolls from non-magical sources have disadvantage against you.
-You have resistance to slashing, bludgeoning, and piercing damage from non-magical sources.
While in this form, your AC is equivalent to your Dexterity Score, and you stay at 0 hit points. If you were to be hit by an attack or effect that would cause damage, you suffer a failed death save instead. The form ends if you regain any hit points or die.
You are unable to move more that 80 feet from your body, as your soul is tethered to it.
If you choose not to leave your body, you instead gain a successful death save and have advantage on any death saves while you are unconscious, until you regain at least one hit point.
If your body is stable but your ghost is hit, you are destabilized and suffer failed death saves as if your body had been hit.
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