With some study aside, you've picked up the art of Alchemy, with creating potions and a unique brew becoming your forte, as shown in the following benefits.
-
Ability Score Increase. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
-
Alchemist’s Supplies. You gain proficiency with Alchemist’s Supplies if you don't already have it.
-
Custom Brew. When you take a long rest, you can choose to make a haphazard brew. As long as you have Alchemist’s Supplies within reach during the rest, you can make a potion that has the same effect as a spell, as long as the spell doesn’t require Concentration. This spell can be from the Artificer or Druid spell lists, and it must be either a cantrip or 1st level spell. If you have the Spellcasting feature, then you can use any prepared spells rather than pulling from the previous lists, and can create an effect of a spell level equal to half your proficiency bonus (rounded up). Any spell used in this manner has the following alterations.
- If the selected spell requires an attack roll or saving throw, regardless of its usual range, it is treated with a range of (20/60), and it still functions as normally described. However, if a spell that only has a saving throw would be affected by disadvantage (such as being thrown at a target in the far range), any creature forced to make a saving throw does so with advantage.
- If the spell requires an attack roll, you can use Strength or Dexterity instead of your spellcasting modifier, though this cannot be used to change saving throws (which uses the ability score increased by this feat, or the spellcasting ability of the spellcasting class your brew was made from).
- If a spell has a range of Touch, it can be thrown or ingested, but spells with a range of Self must be ingested.
You can create a brew without expending a spell slot in this manner once per long rest. Alternatively, you can expend a spell slot of a level equal to or below this feat’s maximum, turning one of your prepared spells into a brew.
Comments