Prerequisite: Charisma 13 or higher
Your charm and captivating presence inspire those around you, bolstering their confidence and resolve. Whether through a performance, a heartfelt speech, or simply your magnetic personality, you leave allies uplifted and ready to face challenges.
At the end of a short rest, you can choose a number of friendly creatures who can hear you equal to 1 + your Charisma modifier (minimum 0). These creatures gain Inspiration, which they can use within the next hour to reroll any dice roll that isn't a damage or healing roll.
A creature that gains Inspiration from this feat must complete a long rest before it can benefit from it again
Previous Versions
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11/25/2024 5:52:01 PM
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