Raging Action (Special)
You execute a dramatic and forceful landing, shaking the ground and striking fear into your enemies. To use this action, you must fall at least 10 feet before landing and it must be predetermined choice.
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Area of Effect: When you land, you create a shockwave in a 15-foot radius centered on yourself.
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Shockwave Impact: All creatures of your choice in the radius must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice).
- On a failed save, creatures take 2d10 bludgeoning damage, are knocked 10 feet back and prone, and have their movement reduced by half until the start of your next turn.
- On a successful save, creatures take half damage and are not knocked prone.
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Allies Inspired: Allies within 30 feet of you gain advantage on their next attack roll or saving throw before the start of your next turn if creature fails their saving throw.
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Graceful Recovery: You take no damage when using this feat up to 40 feet. If you use this feat you 45+ feet or higher you will be susceptible to fall damage starting to count as it would normally from 10 feet. (Fall damage in 5e is 1d6 per 10ft fallen, up to 20d6. It increases with distance.) (Raging half damage is not effected)
Notes for Balance:
- Scaling: You can increase the damage to 3d10 at level 5 and 4d10 at level 10 and 5d10 at level 15 and 6d12 at level 20.
- Resource Limitation: Consider limiting this action to a number of uses equal to your proficiency bonus per long rest or tying it to class-specific resources (like ki, rage, or spell slots).
- Once you hit level 7 this can be done as a reaction if you are falling from a height above 10 feet due to being knocked off of a ledge etc..