The character is considered an undead, not a humanoid, and is subject to all effects that target undead.
The character doesn't need to eat, drink, sleep, or breathe.
You have a spectral connection to the world of the dead, and when your body falls to 0 hit points, you become incorporeal, as if pulled between life and death.
- Incorporeal Movement: You can phase through solid objects and barriers that are no more than 5 feet wide. You cannot pass through objects larger than 5 feet in width.
- Forceful Presence: If you end your turn inside a solid object, you and the object take 2d10 force damage as your incorporeal form struggles to remain intact.
- Damage Resistance: You have resistance to cold, necrotic, and poison damage while incorporeal.
- Thaumaturgy Cantrip: You can cast Thaumaturgy at will, without expending a spell slot.
In addition, you can harness the deeper power of your connection to the ethereal realm, gaining the ability to cast Etherealness once per long rest, without expending a spell slot. While under the effect of Etherealness, you can move freely between the material and ethereal planes as if they were one.
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