General Feat (proficiency in the Medicine Skill)
With nerves of steel and calm hands, you become able to provide aid even in the heat of battle quickly. You gain the following benefits.
Expertise. You gain expertise in the Medicine skill.
First Aid. You learn the Spare the Dying. Additionally, as a reaction, when a creature within 15 feet of you drops to 0 hit points, you can cast the cantrip on it.
Proficient Healer. When you roll a 1 on a die for a spell of ability that restores hit points, you cou can reroll the die and must use the new roll, even if the new roll is a 1.
Swift Care. You can administer potions or salves to yourself or other creatures as a bonus action that usually requires an action to apply.
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