Your time studying the ancient ways of Giant-kin granted you some understanding into their runic enchanting style, allowing you to craft runes even if they are not as powerful as the ones of legend.
- You learn to inscribe 2 weaker Runes from the Rune Knight Fighter Archetype onto weapons, armor, or shields. Whenever you finish a long rest you can touch up to 2 objects and you can inscribe a different rune onto each object. The objects must be either a weapon, a suit of armor, or a shield. Your rune remains until you finish a long rest, and an object can only bear one rune at a time.
- The two Runes that you pick are weaker than normal, the runes do not grant a passive effect, and can only be invoked for a benefit. In example, Haug (Hill Rune) would not grant resistance to poison damage or advantage on saving throws against being poisoned, but would retain the ability to be invoked as a bonus action to gain resistance against bludgeoning, piercing and slashing damage.
- If a Rune you select requires it, your DC = 8 + your proficiency modifier + your Intelligence score
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