Prerequisite: Race: Tiefling, Devilkin// Survival Requirement: Must have survived a total of one year within the Nine Hells.
Hell's Denizen is a feat that fortifies the intrinsic connection between a being of infernal descent and their fiendish homeland, the Nine Hells. This pact endows them with unique capabilities, ensuring their return to the infernal realm upon death outside of it. The essence of the Nine Hells courses through their veins, granting them resilience and abilities matched by few.
- Infernal Resurrection. When you are slain outside of the Nine Hells, your essence returns to a predesignated location within your home plane in the Nine Hells after 1d10 hours. This rebirth leaves you at half your maximum hit points and without material possessions. Due to this you disadvantage on death saves while not in the Nine Hells.
- Infernal Authority. You gain advantage on Charisma (Intimidation) and (Persuasion) checks when interacting with fiends and creatures connected to the infernal hierarchy.
- Fiendish Step. Once per long rest, you can teleport up to 30 feet to an unoccupied space you can see. When you do, flames briefly engulf you, causing each creature within 5 feet to make a Dexterity saving throw. A failed save results in 1d6 fire damage.
- You take a -2 to an ability score of your choice.
- If the banished spell is used on you, you return to the Nine Hells. If they are able to focus the whole 1 minute, you are stuck in the Nine Hells until you can find a portal back
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You loose a feat to gain this one. (DM's choice)
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