Astral Sleeper Image
Prerequisite: Wisdom or Charisma 13 or higher
 

You have unlocked the extraordinary ability to astral project while you sleep, allowing your consciousness to traverse both the Astral and Material Planes as an ethereal observer.

Astral Projection:

While asleep, you project your consciousness into the Astral Plane, taking on an intangible and translucent form. In this state:
✅ You can traverse both the Astral and Material Planes freely.
✅ While in the Material Plane, your astral self cannot move farther than 100 feet from your sleeping body. If you attempt to move beyond this range, you are pulled back to within 100 feet.
✅ Your astral self can pass through objects and creatures as if they were difficult terrain.


Communication & Spellcasting:

✅ You can speak to creatures that can perceive spirits (such as those with true seeing or ghostly sight).
✅ You can cast cantrips as normal in astral form.
✅ To cast a leveled spell, you must succeed on an Arcana check (DC 10 + spell level).

  • On a failure: The spell fizzles but does not consume a slot.
  • On a success: The spell is cast normally, using a spell slot.

💡 Spell Slot Clarification:

  • You can only use the spell slots you currently have; you do not regain slots upon waking beyond normal rest rules.

Damage, Vulnerabilities & Risks:

✅ Your astral form is immune to all non-magical damage except:

  • Psychic damage
  • Magical attacks
  • Attacks from astral entities or spirit-related creatures

✅ If your physical body takes damage, your astral projection immediately ends, and you wake up.


Scouting & Entity Awareness:

✅ You can explore your surroundings freely within 100 feet of your body.
✅ If you stay beyond 50 feet for more than 5 minutes, entities in the Astral Plane become aware of your presence. Roll a d20:

  • 1-10: A harmless spirit watches you but does not interact.
  • 11-15: A lost soul follows you and tries to communicate.
  • 16-19: A hostile entity attempts to drag your astral form away, forcing a Wisdom saving throw (DC 15) or you are teleported 30 feet away from your body at random.
  • 20: A malevolent force attempts to possess your sleeping body (Wisdom save DC 17). On a failure, you wake up paralyzed for 1 minute while the entity struggles for control.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2025 5:23:10 PM
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Astral Sleeper Image

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