Cultural Heritage: Zarfvin Image

Some cultures distinguish themselves in war and intrigue; others in wealth and fortune. The Zarfvin, conversely, have carved themselves a distinct niche in the realms of Dragongrin – that of Archanics. A strange and often dangerous melding of technology and magic, this fusion is a blurred, bleeding line, which the Zarfvin eagerly and relentlessly cross (often with the encouragement of the Dismembered Lord).

Responsible for both awakening the tomehearts and perfecting the Warmakers, the Zarfvin often serve as engineers of great and terrible weapons and military wonders. They are the engineers of war, the chosen makers of the Dismembered Lord. With great resources and safety to work on their creations, they create wonders and terrors of breathtaking scope.

Some Zarfvin shy away from this future, preferring instead to advance less violent fields of Archanics. The Zarfvin hold collective knowledge as a sacred value, though they guard this knowledge greedily, hoarding it like dragons. Adept in many fields, from higher mathematics and science, to complex arcane study, they are not simply content to study the higher mysteries. Instead, the Zarfvin have the greatest respect for those who can both envision and then follow through and create with their own hands, a new piece of technology. A central part of their culture is the deconstructing and rebuilding great works of the past by hand to better understand them before applying those techniques to their own work and advancing the craft with their innovations.

The Zarfvin gain the following benefits: 

Ability Score Increase: The Zarfvin are expert crafters with rich culture surrounding innovation and discovery. Choose two from Dexterity, Intelligence, and Wisdom and increase both of those scores by 1.

Master Crafters: The Zarfvin are experts in repairing, building, and modifying Titan tech. You gain proficiency in Archanic tools, tinker’s tools or a set of artisan’s tools and gain an Archan bauble with the ruined condition (see the Archans section on page 400; work with your GM to determine its nature and details), and you roll ability checks made to operate, repair, build, or deconstruct Titan technology with advantage.

Trade Secrets: The Zarfvin carefully and coldly guard their secrets from outsiders, but revel in sharing knowledge amongst friends and fellow creators. Provided there are no non-Zarfvin within earshot, you have advantage on any Charisma (Persuasion) checks made with other Zarfvin, as Zarfvin will go out of their way to help solve an interesting problem or work on technology as long as they view you as an ally.

Cultural Heritage: Zarfvin Image

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