Chakra Dash (CP 2) As a bonus action, expend chakra to double your movement speed for the turn. You can move across vertical surfaces and water without falling until the end of your turn.
Substitution Technique (CP 3)As a reaction when an attack hits you, teleport up to 30 feet to an unoccupied space you can see and reduce the damage by 1d10 + your Wisdom modifier + your level.
Chakra-Infused Kunai (3 CP) throw a kunai (30ft range attack) choose one
1.Flame Lash: The kunai erupts in fire upon impact, causing the target to make a DC 14 Dexterity saving throw. On a failed save, the target takes 2d6 fire damage and is ignited, taking 1d6 fire damage at the start of each of their turns for 1 minute. On a successful save, the target takes half damage and is not ignited.
2.Choking Smoke: The kunai releases a cloud of dense, choking smoke upon impact. Creatures within 10 feet of the point of impact must succeed on a DC 14 Constitution saving throw or be blinded and poisoned for 1 minute. Creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success.
3.Tracking Seal: Upon impact, the kunai embeds a glowing seal into the target’s skin, allowing you to track them no matter where they go. For the next hour, you can sense the target’s direction and distance, as if you were under the effect of a Locate Creature spell.
Special Feature:
Enhanced Kunai Mastery: If you have spent 5 CP on this ability, you may throw two kunai in one action, each using a different effect. However, if you throw more than one, you must decide which effect applies to which kunai before throwing.
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