PHARAOHS DESCENT(V2) Image

You have awakened the ancient bloodline of divine kingship, claiming the throne of Agartha (or Egypt, if applicable). With this transformation, your mortal form is replaced by a body of mystical sand, granting you extraordinary powers, eternal life, and the burdens of divinity.

Background Benefits:

You immediately gain the benefits of both the Noble and Folk Hero backgrounds, reflecting your divine heritage and the loyalty you inspire in both the common people and the elite.

Abilities:

Unlimited Weapon Creation

  • You can summon one weapon at a time as an action, forged from shimmering golden light or fine-crafted materials that radiate divine power.
  • Duration: The weapon lasts indefinitely as long as you hold it. If released, it disintegrates into sand after 10 minutes.
  • Proficiency: You gain proficiency with any weapon you create. If you already have proficiency, it becomes expertise, granting double your proficiency bonus.
  • No Action Required: Summoning gauntlets or hand-mounted weapons requires no action at all.

Additional Effect: Weapons created this way can deal radiant or necrotic damage (your choice) in addition to their base damage type. Against undead or creatures of divine origin, the weapon’s damage dice increases by one step (e.g., d8 to d10).


Pharaoh’s Immortality and Sandform
Your mortal body is now composed entirely of mystical sand, granting you incredible powers and unique vulnerabilities.

  • Sandform:

    • You can transform into sand as a bonus action, allowing you to slip through cracks as small as 1 inch in diameter.
    • While in sandform, you cannot attack or cast spells, but you gain resistance to bludgeoning, slashing, and piercing damage from nonmagical weapons.
    • You can shapeshift into any form, provided you maintain the same mass. This includes humanoid forms, amorphous shapes, or even weapon-like constructs.
  • Immortality:

    • If killed, your body dissolves into sand particles that scatter across the world. Over the course of 3,000 years, these grains reconvene within your tomb or a similar resting place.
    • Condition for Resurrection: Every grain must return for your rebirth. If even one is lost or obstructed, your return is delayed until it rejoins the others.
  • Additional Traits:

    • You no longer need to eat, drink, sleep, or breathe. You require only mental rest to restore your spells and abilities.
    • You are immune to disease, poison, necrotic damage, and any condition caused by sickness or toxins.
  • Vulnerabilities:

    • Your body is inherently weak to certain forces:
      • Lightning Damage: The energy disrupts your sand composition.
      • Fire Damage: The intense heat fuses your sand, dealing devastating damage.
      • Radiant Damage: The purity of radiant energy sears your mystical form.

Pharaoh’s Wealth
You possess a Pocket Dimension, accessible by reaching into the fabric of reality, where treasures, relics, and ancient artifacts are stored. However, this dimension is governed by a sentient being known as The Sphinx, a trickster who delights in mischief.

Mechanics:

  • When retrieving an item, you must be extremely specific in your request. If you are vague or careless, the Sphinx interprets your intent literally, potentially giving you unintended results.
  • No Limitations: The dimension is not restricted to money—it can provide anything of value that isn’t alive (e.g., treasures, tools, rare artifacts, or even weapons).
  • Randomized Requests: If you are vague, roll a d100:
    • 1-10: Useless or strange items (broken tools, petrified fruit).
    • 11-60: Useful items (gold, standard weapons, supplies).
    • 61-90: Valuable treasures (magical items, rare tools, powerful scrolls).
    • 91-100: A major boon (legendary artifacts, divine relics, or ancient secrets).

Unique Features of the Pocket Dimension:

  • No Air: The space lacks breathable air, making it a potential weapon if someone or something is trapped inside.
  • Ancient Sarcophagi: The tombs of other Pharaohs reside here, their mummified forms dormant until summoned. You can call forth one mummy as an ally in combat (per the Mummy stat block, PHB). They remain for 10 minutes and may challenge your authority depending on their disposition.

Pharaoh’s Leadership

  • Your very presence exudes authority, inspiring loyalty in allies and awe in all who behold you.
  • Charisma Bonus: You gain advantage on all Persuasion and Intimidation checks made against humanoids.
  • Follow Orders: Friendly NPCs follow your commands unless they are of significantly higher rank or ideologically opposed to you. Enemies who can understand you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or hesitate for 1 round.

Royal Command: Once per long rest, you can issue a Royal Command to creatures within 60 feet. On a failed Wisdom saving throw (DC as above), they become charmed or frightened (your choice) for 1 minute.

Previous Versions

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PHARAOHS DESCENT(V2) Image

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