Eternal Mangekyō Sharingan Image

Feat: Eternal Mangekyō Sharingan

Prerequisite: Uchiha lineage and chakra-wielding abilities.

The Eternal Mangekyō Sharingan is the pinnacle of Uchiha mastery, granting unparalleled power over chakra and reality. Sarada Uchiha, as the leader of her clan, has awakened this rare ability, cementing her place as one of the most formidable shinobi of her lineage. This feat unlocks devastating chakra abilities tied to the Uchiha’s legendary ocular powers.

Abilities Gained

Each of the following abilities can be activated by expending Chakra Points (CP).

Amaterasu (Cost: 6 CP per target)

The black flames of Amaterasu burn anything they touch, consuming their target until nothing remains.

•As an action, you mark up to two creatures within 60 feet that you can see. Each creature must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier).

•On a failure, they take 6d10 fire damage, and the black flames ignite them, dealing 3d10 fire damage at the start of each of their turns until extinguished. Extinguishing the flames requires a wish spell or similar magic.

•On a success, the target takes half damage and is not ignited.

Izanagi (Cost: 10 CP, once per long rest)

Izanagi manipulates reality itself, allowing you to alter fate for a brief moment.

•As a reaction to taking damage that would reduce you to 0 hit points, you can instead nullify the damage and heal 50 hit points, rewriting reality to prevent your demise.

•When you activate Izanagi, you are blinded for 1 minute as the strain of bending reality takes its toll. This effect cannot be resisted.

Susano’o (Cost: 8 CP to summon, 2 CP per turn to maintain)

Summon a massive ethereal warrior that acts as your protector and weapon.

•As a bonus action, you summon the Susano’o, a towering avatar of chakra that surrounds you. For the duration, you gain the following benefits:

•+5 AC and immunity to non-magical damage.

•You can use your action to make a melee attack with the Susano’o’s chakra weapon, dealing 6d12 force damage on a hit. On a hit with a melee attack if they survive, the survivor must make a DC WIS save of 23 or be paralyzed as their minds are trapped in an illusory state. They may make the save at the beginning of each of their turns to regain control of their mind. 

•Susano’o lasts for up to 1 minute or until you lose concentration (2cp as if concentrating on a spell).

Tsukuyomi (Cost: 10 CP, once per long rest)

The ultimate genjutsu, Tsukuyomi traps your targets soul in an illusory world where you control time and space.

•As an action, choose a creature within 30 feet. That creature must make a Wisdom/Intelligence saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier + your wisdom modifier). On a failure, they are trapped in the illusion until save

•While trapped, they take 6d6 psychic damage at the start of each of their turns and are stunned. The effect ends early if they succeed on a subsequent saving throw at the end of their turns.

•On a success, the creature takes half damage and is not stunned.

Eternal Mangekyō Sharingan (Cost: 20 CP, once per long rest)

The ultimate form of the Sharingan, this ability awakens the full potential of your ocular powers, enhancing all your abilities to godlike levels for a short time.

•As a bonus action, you activate the Eternal Mangekyō Sharingan for 1 minute. During this time, you gain the following effects:

•Amaterasu: Costs half CP and targets up to three creatures.

•Izanagi: Costs no CP and can be used twice during the duration.

•Susano’o: Gains an additional attack each turn, and its weapon deals 8d12 force damage.

•Tsukuyomi: Deals an additional 3d6 psychic damage per turn and does not require concentration.

•Gain truesight up to 120 feet and immunity to being charmed, frightened, or blinded.

After using this ability, you suffer from exhaustion level 3 due to the strain it puts on your body and mind.

 

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