Every round roll to change either Wisdom, Intelligence or Charisma by either -0.5 if roll is =<10 or +0.5 if roll is >10. This happens because your character suffers from not understanding theirself, feeling like they are controlled in some game but also feeling delusional.
The character may tell this to "party members" but they will scold them and call them delusional. This may be paired with other traumatic feats and debuffs, because why not?
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