
Feat: Void Sovereign Ascendant
You have fully embraced your transformation into a Corrupt Naaru, wielding the power of voidlight to command vast armies, shape entire territories, and exert influence over void-touched races. Your presence is a beacon to void-touched creatures and aberrations, strengthening your forces as you achieve greatness or unleash your power.
Prerequisite:
• Must be a Corrupt Naaru or possess a similar void-infused background.
• Requires the ability to use Sorcery Points and/or create Soul Coins.
Features
1. Void Essence Reservoir
You can use Sorcery Points as Void Essence to fuel your abilities or expend Soul Coins to empower unique effects.
• Void Essence Pool: Treat your Sorcery Points as a pool of Void Essence for thematic purposes.
• Soul Coin Conversion: You can expend Soul Coins instead of Sorcery Points to cast spells or activate abilities granted by this feat.
2. Sovereign Abilities
You gain access to the following abilities, which are powered by Void Essence or Soul Coins:
A. Voidlight Dominion
You expand your influence over a vast area, reshaping it to reflect your voidlight essence.
• Cost: 5 Void Essence or 1 Soul Coin
• Effect: For 8 hours, you can create an area (up to 1 mile radius) within your territory that takes on the following traits:
• Twisted Terrain: Hostile creatures treat the area as difficult terrain, and void-touched creatures (such as void elves or aberrations) gain advantage on saving throws while in the area.
• Aura of Obedience: All allied creatures in the area gain +2 to attack rolls, saving throws, and AC.
• Resource Generation: While the area is active, you generate 1 Soul Coin for every 10 hostile creatures defeated.
B. Wailing Void (Mass Damage)
You unleash a devastating cry that tears through the battlefield, annihilating your enemies.
• Cost: 6 Void Essence or 2 Soul Coins
• Effect: Choose a 120-foot radius centered on yourself. All hostile creatures in the area must make a Constitution saving throw (DC = 8 + proficiency + Charisma modifier) or take 8d10 necrotic damage and be blinded for 1 minute. Creatures that succeed take half damage and are not blinded.
• Secondary Effect: If any creatures are killed by this ability, allied void-touched races in your service (or nearby) grow stronger, gaining temporary hit points equal to your level.
C. Summon the Void’s Vanguard (Reinforcements)
You call forth aberrations, void elves, and other void creatures to join your army.
• Cost: 8 Void Essence or 3 Soul Coins
• Effect: You summon an army of void creatures the CR of the combined creatures never more than your level in total CR X 10(e.g., at level 10, you can summon creatures whose combined CR doesn’t exceed 100 so 100 CR 1 creatures or less stronger creatures). They remain for 24 hours or until slain.
• Voidbound Allegiance: These creatures remain loyal even after their summoning duration if you accomplish a significant victory while they are summoned (such as winning a battle, conquering territory, or completing a major goal).
3. Beacon of the Void
Your actions attract void-touched creatures and aberrations, drawing them to your cause.
• Each time you:
• Spend at least 5 Void Essence/Soul Coins on an ability or spell.
• Achieve a major goal (such as conquering a city, slaying a significant enemy, or securing territory).
You gain the loyalty of 1d6 void-touched creatures, such as void elves, aberrations, or star-spawn (DM’s discretion). These creatures join your growing army and remain loyal as long as you retain your voidlight dominion.
4. Campaign of Shadow and Light
When commanding your armies in large-scale campaigns, your voidlight powers bolster your forces.
• Effect: During downtime or large-scale warfare, you can expend Void Essence or Soul Coins to empower your forces:
• 5 Void Essence or 2 Soul Coins: Your armies gain +2 to all attack rolls and saving throws for the duration of the campaign.
• 10 Void Essence or 4 Soul Coins: Your forces gain an additional 50 temporary hit points per creature and advantage on all attack rolls for the next battle.

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