Opportunistic Imbuement Image
Prerequisite: Prerequisite: Ability to cast at least one cantrip
 

You have mastered the ability to channel your arcane power into ordinary weapons and objects, transforming them into potent magical tools. With this feat, you gain the following benefits:

  • Imbue Weapon: As a bonus action, you can imbue a non-magical weapon or an improvised weapon with a cantrip you know. For the next round, the weapon becomes magical and deals 1d6 damage (if improvised), plus any effects or damage associated with the cantrip. Use your spellcasting ability modifier (such as Charisma) for the attack and damage rolls.

  • Magical Conduit: When you hit with an imbued weapon, the cantrip’s effects activate, dealing both the weapon’s damage and the cantrip’s damage. For example, if you imbue a weapon with Eldritch Blast, you deal the weapon’s normal damage plus the 1d10 force damage from the cantrip. Effects such as forced movement still apply.

  • Balance in Action: Using this ability costs both your attack and bonus action, limiting your ability to stack this effect initially. The imbued magic lasts for 1 round, disappearing if not used within that time.

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Opportunistic Imbuement Image

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