You have received foundational training in one of the prestigious departments of the Arcane University. Choose one of the following schools of magic to represent your specialization. You gain one skill proficiency, you learn one cantrip, and one 1st-level spell based on your chosen school listed below. You can cast that 1st level spell once per long rest without spending a spell slot. You may also cast it with spell slots you have of the appropriate level. Your spellcasting ability for these spells are your choice of Intelligence, Wisdom, or Charisma (choose when you gain this feat).
School of Abjuration
- Skill Proficiency: Arcana or Insight
- Choose one from: blade ward, resistance, or spare the dying
- Choose one from: mage armor, shield, or sanctuary
School of Conjuration
- Skill Proficiency: Arcana or Nature
- Choose one from: create bonfire, mage hand, or minor illusion
- Choose one from: find familiar, unseen servant, or grease
School of Divination
- Skill Proficiency: Insight or Perception
- Choose one from: guidance, light, or thaumaturgy
- Choose one from: detect magic, identify, or comprehend languages
School of Enchantment
- Skill Proficiency: Deception or Persuasion
- Choose one from: friends, minor illusion, or message
- Choose one from: charm person, sleep, or tasha’s hideous laughter
School of Evocation
- Skill Proficiency: Arcana or Athletics
- Choose one from: fire bolt, lightning lure, or sacred flame
- Choose one: burning hands, magic missile, or thunderwave
School of Illusion
- Skill Proficiency: Performance or Sleight of hand
- Choose one from: minor illusion, prestidigitation, or silent image
- Choose one from: disguise self, silent image, or color spray
School of Necromancy
- Skill Proficiency: Medicine or Religion
- Choose one from: chill touch, spare the dying, or toll the dead
- Choose one from: false life, inflict wounds, or ray of sickness
School of Transmutation
- Skill Proficiency: Survival or Nature
- Choose one from: control flames, mold earth, or shape water
- Choose one from: feather fall, jump, or longstrider
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