General Feat
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Critical Saves. Whenever you force a creature to make a Saving Throw and it rolls a natural 1, the creature takes "critical" damage from the triggering attack or effect (i.e., all dice rolled for damage are doubled against that creature). Whenever a creature forces you to make a Saving Throw and you roll a natural 20, you take no damage from the triggering attack or effect.
Reductive Save. If a creature you can see within 120 feet succeeds on a saving throw, you can use your reaction to force the creature to re-roll the saving throw. If the new roll is not a natural 1, the creature still succeeds, but if it is a natural 1, the creature fails the saving throw and takes "critical" damage from the triggering attack or effect. Once you have used this feature, you cannot use it again until you finish a short or long rest.
Enhanced Save. If a creature you can see within 120 feet fails a saving throw, you can use your reaction to allow the creature to re-roll the saving throw. If the new roll is not a natural 20, the creature still fails, but if it is a natural 20, the creature succeeds the saving throw and takes no damage from the triggering attack or effect. Once you have used this feature, you cannot use it again until you finish a short or long rest.
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