You're discipline and strict training with firearms has given you deft hands and a keen eye when employing firearms, granting you the following benefits:
- You gain proficiency with firearms.
- You gain proficiency with tinker's tools solely for the purpose of doing maintenance and repairs on fouled or broken firearms at half the cost, and crafting ammunition.
- During combat, you can use a free action to reload one handed firearms with a normal ammo, a bonus action to reload a two handed firearm weapon with either a normal ammo or a scattershot ammo, and to repair a fouled firearms by using an action to make a successful Tinker’s tools check (roll a 1d20 + proficiency bonus + INT modifier against a DC 15 weapon break save). A failure on this check, will leave the firearm broken and must be repaired out of combat at half the cost of the firearm.
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