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  1. Wand of Orcus effects - Gains proficiency in one skill; can cast Stinking Cloud at 3rd level, once per long rest (ability resets on a roll of 6 on a d6); emits a foul odor for 30 feet; and it is impossible for any creature within 300' to take a short or long rest.
     
  2. Eye of Vecna effects - Resistance to necrotic damage; can cast Hallucinatory Terrain at 4th level, once per long rest (ability resets on a roll of 6 on a d6); can't smell while attuned
     
  3. Hand of Vecna effects - Can use an action to cast True Strike, once per long rest (ability resets on a roll of 6 on a d6)); while attuned, you have disadvantage on saving throws vs. spells
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