You have learned to go past your limits and go Plus Ultra. You can now become even stronger for a short period of time.
Gain temporary hitpoints of 1d8 + proficiency bonus, gain temporary bonus to either Strength or Dex ability modifier by +2
If Dex gain +10ft movement speed, and if Strength gain +2 to Con Saves. Effects last for 5 rounds.
However going past your limits can cause immense strain on your body. After 5 rounds are over all positive effects disappear and negative effects take their place. If Strength was chosen -2 to Strength bonus and you now have disadvantage on strength rolls, if Dex was chosen -10ft to movement speed and you now have disadvantage on Dex rolls.
Negative effects last until short rest is taken. Cannot use again until long rest is taken.
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