Your expertise in crafting, maintaining, and modifying firearms has reached a level of unparalleled mastery. Combining mechanical ingenuity with practical combat knowledge, you are capable of creating powerful and reliable weapons that suit your unique style.
Benefits
- Enhanced Craftsmanship: When you craft or repair firearms using Tinker’s Tools, the time required is halved, and the materials needed are reduced by 25%. Additionally, firearms you craft are considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
- Custom Modifications: You can modify a firearm you own during a long rest, granting it one of the following features for 24 hours:
- Enhanced Accuracy: Gain a +1 bonus to attack rolls made with the firearm.
- Increased Range: Double the firearm’s effective range and maximum range.
- Powerful Ammunition: When you roll a 1 or 2 on a damage die for an attack made with the firearm, you can reroll the die and must use the new roll.
- Ammo Specialist: You gain the ability to craft specialized ammunition during a short or long rest. You can create a number of rounds equal to your proficiency bonus per long rest. Choose one of the following types each time you craft:
- Explosive Rounds: Targets hit by these rounds take an additional 1d6 fire damage.
- Piercing Rounds: These rounds ignore half and three-quarters cover.
- Tranquilizer Rounds: Targets hit must succeed on a Constitution saving throw (DC = 8 + your Dexterity modifier + your proficiency bonus) or be poisoned until the end of your next turn.
- Reliability: When you roll a natural 1 on an attack roll made with a firearm, you can ignore any misfire effect and continue firing as normal.
Optional Rule for Dungeon Masters
At the DM’s discretion, your expertise as a Master Gunsmith may allow you to discover rare schematics or craft legendary firearms, introducing unique firearms to your arsenal over time.
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