You can gain stacks of π moons and βοΈ stars. You start combat with 0 π and 0 βοΈ. When you heal a target and they regain hit points you gain 1 π. When you deal damage to a target and they lose hit points you gain 1 βοΈ.
At the start of your turn as a free action you may activate one of the following abilities by paying the cost in π/βοΈ (these abilities do not generate any π or βοΈs):
1οΈβ£ π π °οΈ βοΈ **Shooting Stars**. You fire off a number of shooting stars as if Magic Missile except the number of Missiles is π °οΈ and it can deal radiant damage or heal instead of its normal damage.
1οΈβ£ βοΈ π ±οΈ π **Over the Moon**. You create a beam of light as if MoonBeam spell (no concentration) with π ±οΈ amount of extra dice except when it deals damage you may have it heal instead.
π π **Pull of the Moon** you choose from Reverse Gravity, Mass Heal, or Ravenous void spell. You cast the spell without expending any spell slots. And may exclude targets of your choice from being affected and are immune for the duration. The cost of this ability doubles each time itβs used resetting on a long rest
π βοΈ **Through the Stars** you choose from Gate, Teleport, Teleportation Circle, dimension door, banishment, or Plane shift spell.You cast the spell without expending any spell slots. And the spell may target/transport any number of creatures within 5 ft of you regardless of size. The cost of this ability doubles each time itβs used resetting on a long rest.
The following may be activated by paying the cost, each once activated canβt be activated again until a long rest:
5οΈβ£π **Moon Light**: when you would take damage you instead disappear and reappear at the start of your next turn within an unoccupied space of your choice within 120 ft. You may pay extra βοΈ for each willing creature within 30 ft of you. They appear in the nearest unoccupied space at the start of their turn.
5οΈβ£ βοΈ **Star Light**: when you would deal damage you deal double the dice for that instance and deal radiant damage instead of the normal kind. You may pay extra π to increase the die size of the damage per increase. d4->d6->d8->d10->d12 (max)
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