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You are no longer bound by the limits of mortality. A defining moment in your life has left you as a divine empty vessel, waiting to be filled with the raw power of godly essence. As you absorb the divine energies of gods and celestial beings, your body, mind, and soul transcend their mortal origins, transforming into something far greater. This feat represents your journey from mortality to godhood, granting you powers that defy the impossible and reshape the world around you. With every step closer to divinity, you grow stronger, brighter, and more unstoppable.

The road to godhood is one of unparalleled transformation, and with each infusion of divine essence, you become a beacon of eternal power, destined to rise among the ranks of the gods themselves. 

  • Passive Attribute: Each time you absorb divine essence you may choose an Ability Score to increase by +2 to a total of 30.
  • 1. Transcendent Skill. You gain Expertise in all of the skills you are Proficient in. If you already have expertise in a skill you now add 1d6 to the skill check made associated with the skill.
  • 2. Unshakeable Will. You gain 1d6 to any and all Saving Throws made.
  • 3. Boundless Motion. You gain an additional 60 feet of movement speeds. This includes flying, swimming, climbing and burrowing.
  • 4. Eyes of the Divine. You gain Tremorsense and Blindsight up to 60 feet. You also gain Truesight up to 300 feet.
  • 5. Beacon of Divinity. You now have the ability to sense other sources of divinity to a range of 10 miles. You also gain a +3 to your Proficiency Bonus and +3 to your Initiative.
  • 6. Eternal Bastion. You become resistant to all damage types and gain immunity to 2 damage types of your choosing (except radiant damage) an gain immunity to 3 conditions.
  • 7. Wrath of the Divine. You gain a +5 to all attack rolls and a 4d12 damage type of of your choice. The damage you choose cannot be changed. You also get a +5  to your Spell Save DC.
  • 8. Sanctified Aura. Spells 4th level and lower targeted on you have no effect on you unless you allow it. Moreover, you can now cast the spells Bless, Holy Weapon and Divine Word a number of times a day equal to your Proficiency Bonus. You regain these spells after you complete a Long Rest. You also become Immune to Disease.
  • 9. Wings of Godhood. You gain a +8 to your Armor Class and can now Fly. Your flying speed is equal to your highest speed type. Moreover, You gain an additional Action and Bonus Action on your turn. Finally, you can you can detect good and evil for 1 hour. You can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within a number of miles equal to your Proficiency Bonus. You have a pool of healing power that can restore 200 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature. You also gain a permanent +200 to your base Hit Points. 
  • 10. Godform. You have reached the pinnacle power of the divine essence, transforming you into a god (DM's discretion), gaining the following benefits
    • You can speak, read and write in all languages. You do not need any materials when casting spells.
    • You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a creature that is transformed by magic, and see into the Ethereal Plane, all within a range of 300 feet.
    • You shed light in a 60 foot radius and dim light out for another 60 foot. You can control this effect.
    • You can grow to a Gargantuan state for 1 minute, gifting you a +10 to attack rolls and doubling your dice damage. Your Armor class decreases by 4 in this state but your speed doubles.
    • You gain Advantage in all Saving Throws. Moreover, you gain Proficiency in all Saving Throws. If you are Proficient in any Saving Throw you now gain Expertise in the associated Saving Throw.
    • You can perform Miracles, like a Cleric would use Divine Intervention or a Wizard that cast a Wish spell but take no drawbacks and with far less restrictions. You are able to use this ability once per week. Mortals can now worship you to increase your Divine Rank. Anytime anyone speaks your name or prays to you, you are able to hear it and see them as if you are casting the Scry spell. The range you can hear your name or the prayers of others is Your Character Level x 10 miles. If you are prayed to, you can answer these prayers verbally and can also bestow your worshipers certain blessings at your DM's deaccession. Such as a Bless spell, grant them the Lucky Feat and so on.
    • Your DM will now tell you your Divine Portfolio as well as what Divine Rank you hold.
    • You can create Artifacts. Making an Artifact requires gold, items and general materials worth of 100,000 gold or more and takes 1d3 days to do. Once an Artifact is made you must wait one month to make another Artifact. You can make other magical items for characters of the appropriate level with the amount of gold appropriate on the table below. Once you make a item of a given rarity you must recharge and wait the appropriate amount of time. 
      Rarity Character Level Value
      Common - 1 day 1st or higher 50–100 gp
      Uncommon - 1d3 days 1st or higher 101–500 gp
      Rare - 1 week 5th or higher 501–5,000 gp
      Very rare - 2 weeks 11th or higher 5,001–50,000 gp
      Legendary - 3 weeks 17th or higher 50,001+ gp
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