Your Archfey understanding has expanded the magics that you craft. You now empower metamagic. Your Chaos Unleashed mastery of Understanding now extends to Divination and Transmutation spells. You learn the below new ways to metamagic.
Spellcraft - You spend a number of sorcery points equal to the level of the spell. You double the value of a number that is part of a spell description text. Alternatively you can add an additional die to a roll within the spell description text. (3d6 is a die roll and 1st, a, written words like one, two, are not counted as numbers)
Lingering Spell - You spend 2 sorcery points. You may only use this ability on a spell with a definite duration (not instant or until dispelled). The first time the spell would end (but not dispelled or destroyed), it now ends at the end of your next turn. (A clause within the spell that would end the spell a second time removes the spell)
Efficient Spell - When you cast a spell of 2nd, 3rd, 4th, or 5th level, you can spend 2 Sorcery Points to cast it expending a spell slot of one level lower than the spell’s normal level without changing the effects of the spell. You can spend 2 additional points for each spell slot level lower to expend.
Double Spell - When you cast a spell of 6th level or higher you can spend a number sorcery points up to half of the spell level to cast another spell with the same cast time equal to half of the spell level. (You expend spell slots accordingly for both spells)
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12/14/2024 6:32:33 PM
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