- Armor off:
- Dash BA
- Speed + 10ft
- AC = 14
- Maybe extra attack
- 15ft spider climb for parkour
- Armor on:
- Gain Proficiency bonus + Str in temp Hp on entering combat
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll, Usable an ammount of times equal to proficiency bonus + Con
Armor on stances:
- Titanium Will: As a reaction, set speed to 0ft for next turn and substitute a dex save for a con save where a success reduces damage to 1/4 and creatures within a 15 ft cone behind me add my constitution, If within 5ft of an ally you may push them behind you for cover 2 free hands means 2 creatures
- Fists of Fury:
- Cannot use weapons beside fists
- Can use a reaction to gain resistance to an attack of slashing, piercing or smack
- Has 2 reactions only usable for resistance or “wall of blades” maneuver
- Fists deal STR mod x 2 (10 dmg)
- Armor off stances:
- Dancing Harpy:
- When struck by slashing, piercing or smacking take 1d6 extra
- Don’t Provoke opportunity
- On hit reduce target’s move speed by 10ft
- Advantage on dex saves
- Patient Crane:
- Movement halved
- Take extra d6 when hit w/ physical attack
- Melee range increased by 10ft
- Can opportunity attack when creature enters range
- Hits cause grievous wound
- Extra die of damage and damage type become piercing
While below 25%HP rounded up your attacks that hit Deal an additional die of damage and you cannot be critically struck
You Crit on an 18 (Stacks with other crit lowering Feats)
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