You are an experienced leader and commander you have grown to be able to inspire your enemies and terrify your foes.
in combat after killing an enemy or giving orders to your fellow comrades you can perform a Performance or Intimidation check With Advantage. if either succeeds you can give an inspiration point to a single ally of your choosing or you can put a single enemy into the terrified state. Performance DC is 18 to inspire your allies and the chosen enemy will roll against you in a Charisma saving throw.
terrified enemies in large battle will immediately in smaller conflicts they will not be able to attack you or your allies until the end of your next turn.
Charisma bonus. Add 2 to your Charisma stat
Proficiency You are now proficient in both Intimidation and Performance. if you are already proficient you can choose other skills to be half proficient with.
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