
Prerequisite: Must have physical wings and a flying speed.
You have mastered using your wings in combat.
- You can sacrifice one of your attacks to duck low and whirl in place to attempt to knock every creature within 5ft of you prone. They must make a Dexterity saving throw against your DC which is 8 + proficiency + your Strength modifier.
- As long as you have at least half movement from your previous turn, when a creature attempts to knock you prone you can use your reaction to resist the effect.
- If you move at least half of your movement toward a target in a straight line and hit with a melee attack, you can add an extra 1d6 damage to the hit.
- If you have proficiency in heavy armor, you may wear heavy armor and still have your normal flying speed.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/5/2019 11:09:40 PM
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92
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9
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Coming Soon
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11/8/2019 8:14:32 PM
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112
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3
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2
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Coming Soon
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