Reginae Cruentum Gladius Image

After you swore an oath to serve the blood queen you gain abilities as follow:

  • Once per turn, after you hit the enemies that have fluid in their body that's considered as "blood", you gain hit point equal to your level plus your proficiency modifier.
  • Once per day, you can sacrifice [roll]1d6[/roll] of your hit point to cast any necromancy or enchantment spell at level 1 (Spell Save DC 13) (Hit Dice is equal the weapon that you're using).
  • You gain 90 feet darkvision.
  • You gain 30 feet climbing speed.
  • You're immune to necrotic damage.

After you equipped "Sors sanguinis" as your weapon you gain abilities as follow:

  • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
  • Once per turn, Before you make a melee attack with "Sors sanguinis", you can choose to take [roll]1d4[/roll] slashing damage and add +5 to your attack roll.
  • Once per turn, Before you make a melee attack with "Sors sanguinis", you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. but if the attack miss you gain disadvantage on your next attack roll.
  • Once per turn, Before you make a melee attack with "Sors sanguinis", you can choose to take a -5 penalty to the attack roll. If the attack hits, you gain temporary hit points equal to your weapon damage that you did in this turn divide by 2 (Round Down), but if the attack miss you take [roll]1d4[/roll] slashing damage (Cannot be reduce nor negate).
  • Once per turn, Before you make a melee attack with "Sors sanguinis", you can choose to take a -5 penalty to the attack roll. If the attack hits, you can move for additional 10 feet and ignore opportunity attack. but if the attack miss, on the start of your next turn your movement speed is decrease by 5 feet.
Reginae Cruentum Gladius Image

Comments

Posts Quoted:
Reply
Clear All Quotes