Curse. Fell Leprosy is an affliction of undeath, when an infected creature dies the creature is reanimated as an undead zombie after 1 minute.
Hidden. Fell Leprosy cannot be targeted by attacks or harmful actions unless they specifically deal with diseases. If a harmful action is attempted, the infected host suffers any effects instead.
Infect Host. When a living creature comes into physical contact with an infected creature Fell Leprosy can attempt to infect the new creature. The creature must make a Constitution saving throw DC 15, becoming infected on a failure. The creature then suffers symptoms described in the Pathogen feature. Fell Leprosy can only infect a new creature once its host is suffering from stage 5 symptoms.
Pathogen. Fell Leprosy is a disease, it can only infect living creatures. Once infected a creature will suffer the following symptoms after failing the stated number of Constitution saving throws:
| Failures | Symptom |
|---|---|
| 1 | Heavy coughing and fatigue. |
| 2 | Dark spots form on skin. |
| 3 | Spots break out into large lesions that make movement painful. Movement speed is now halved. |
| 4 | A heavy fever dulls your reactions, causing disadvantage to all initiative rolls. |
| 5 | Maximum hit points are halved. |
| 6 | Short rests no longer provide any benefit, only long rests can restore hit points and abilities. |
| 7 | Constantly gain one additional level of exhaustion. |
| 8 | Vulnerability to all damage sources. |
| 9 | Constantly gain two additional levels of exhaustion. |
| 10 | Death. |
An Infected creature must make a Constitution saving throw after exerting their bodies, including but not limited to:
- Regaining hit points via hit dice.
- Stabilising whilst unconscious.
- After gaining a level of exhaustion.
Curing the Disease. Fell Leprosy can only be cured with a Restoration spell or applying an ointment made from the ground wings of a fairy or the sap of a tree grown in hallowed ground or holy water.
Previous Versions
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11/9/2019 12:25:03 AM
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