Echoes Of Warfare Image
Prerequisite: Barbarian
 

Echoes of War: once per short rest when you rage roll a d10, you gain the corresponding effect for the duration of your rage. You make willing take 1d12 psychic damage to reroll the echo

Ability Score Increase: Increase your Strength or Constitution score by 1, up to a max of 20

1. Eliminate Hostile Targets: When a creatures damages you, your next attack against the creatures deals extra damage equal to your proficiency bonus

2. Breach Defenses: Your Melee damage deals double damage to objects and structures 

3. Engage Priority Threat: Choose one creature you can see, you gain a +2 to attack rolls against that creature but a -2 to attack rolls against all other targets 

4. Forge Path Ahead: Difficult terrain doesn’t cost you extra movement. Additionally, you can move through enemy spaces as if they were difficult terrain. 

5. No Retreat: When below half health, you gain resistance to all damage types expect psychic 

6. Last Stand: When reduced to 0 hit points, you may make one melee attack before falling unconscious

7. Vanguard Protocol: Creatures within 5 feet of you have disadvantage on attack rolls against other creatures.

8. Destroy Shields:You score a critical hit on a roll of 19 or 20 against creatures you have hit in the same turn.

9. Stand Your Ground :You gain a +1 bonus to AC while raging, but only against melee attacks.

10. Terrorize Infantry: When you reduce a creature to 0 hit points, choose another creature within 10 feet. It takes psychic damage equal to your proficiency bonus.

Echoes Of Warfare Image

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