(16) Proficiency Training
At times, a character may pursue learning specific skills. Whether languages, tools, or instruments, each takes time and effort to become adept at. Weapon and Armor Proficiency cannot be trained; your class, race, or feat unlocks those.
(16.2) Learn a Trade
This includes finding a mentor, convincing them to teach, and performing the work as instructed during your service or practice with the chosen tools.
Artisan's Tools
- Cost: 5 DT.
- Prerequisite: Must own the chosen Artisan’s Tool.
- ☆ Result: The character becomes proficient in the chosen Artisan's Tool.
Instruments
- Cost: 5 DT.
- Prerequisite: Must own the chosen Instrument.
- ☆ Result: The character becomes proficient in the chosen Instrument and acquainted with their mentor.
Gaming Sets
- Cost: 5 DT.
- Prerequisite: You must own the chosen Gaming Set.
- ☆ Result: The character becomes proficient in the chosen Gaming Set and acquainted with their mentor.
Thieves' Tools or Navigator's Tools
- Cost: 5 DT.
- Prerequisite: Must own the chosen Tool.
- ☆ Result: The character becomes proficient in the chosen Tool and becomes an ally to their mentor.
Herbalism Kit, Poisoner's Kit, Disguise Kit, or Forgery Kit
- Cost: 5 DT.
- Prerequisite: Must own the chosen Kit.
- ☆ Result: The character becomes proficient in the chosen Kit and becomes an ally to their mentor.
Vehicles (Land or Water)
- Cost: 5 DT.
- Prerequisite: 5th Level
- ☆ Result: The character becomes proficient with the chosen vehicle type.
Previous Versions
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