Phoenix Coalition - Proficiency Training: Learn A Trade Image

(16) Proficiency Training

At times, a character may pursue learning specific skills. Whether languages, tools, or instruments, each takes time and effort to become adept at. Weapon and Armor Proficiency cannot be trained; your class, race, or feat unlocks those.

(16.2) Learn a Trade


This includes finding a mentor, convincing them to teach, and performing the work as instructed during your service or practice with the chosen tools.

Artisan's Tools

  • Cost: 5 DT.
  • Prerequisite: Must own the chosen Artisan’s Tool.
  • ☆ Result: The character becomes proficient in the chosen Artisan's Tool.

Instruments

  • Cost: 5 DT.
  • Prerequisite: Must own the chosen Instrument.
  • ☆ Result: The character becomes proficient in the chosen Instrument and acquainted with their mentor.

Gaming Sets

  • Cost: 5 DT.
  • Prerequisite: You must own the chosen Gaming Set.
  • ☆ Result: The character becomes proficient in the chosen Gaming Set and acquainted with their mentor.

Thieves' Tools or Navigator's Tools

  • Cost: 5 DT.
  • Prerequisite: Must own the chosen Tool.
  • ☆ Result: The character becomes proficient in the chosen Tool and becomes an ally to their mentor.

Herbalism Kit, Poisoner's Kit, Disguise Kit, or Forgery Kit

  • Cost: 5 DT.
  • Prerequisite: Must own the chosen Kit.
  • ☆ Result: The character becomes proficient in the chosen Kit and becomes an ally to their mentor.

Vehicles (Land or Water)

  • Cost: 5 DT.
  • Prerequisite: 5th Level
  • ☆ Result: The character becomes proficient with the chosen vehicle type.

Previous Versions

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12/18/2024 6:18:34 AM
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Phoenix Coalition - Proficiency Training: Learn A Trade Image

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