Hook Scimitar Actions Image

Trip on Critical Hit
Whenever the weapon scores a critical hit on a target, you can attempt to trip them as a bonus action. The target makes a DEX saving throw, and if they fail, they fall prone. If they succeed, the target does not fall prone, and the bonus action is wasted.

Disarm on Critical Hit
Whenever the weapon scores a critical hit on a target, you can attempt to disarm them as a bonus action. The target makes a STR saving throw, and if they fail, they drop their weapon (or a weapon of the disarmer's choice if they are wielding more than one weapon) at their feet. If they succeed, the target is not disarmed, and the bonus action is wasted. If a weapon is dropped, it takes an action to pick the weapon up.

Linked Hook Attack
As one of your attack actions, you can join the two weapons together at the hooks to make a reach weapon, which strikes using the dagger below the hand guard. This has a range of 10ft, causes 1d6 slashing damage, and you are proficient in it's usage. The hook scimitars remain joined until another attack action is used to seperate them. Until the weapon is unjoined, you are no longer dual-wielding the hook scimitars, and it is treated as a single weapon.

Hook Scimitar Actions Image

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