Alchemical Venomist Image
Prerequisite: Proficiency with the Poisoner’s Kit Benefit
 

You have learned to concoct deadly poisons from almost any material within a few hours. You can create up to three unique types of poison per long rest, each requiring 3 hours of preparation. These poisons can be created using common herbs, minerals, and even mundane objects found in your surroundings.

Types of Poisons:

Paralyzing Brew: This poison causes temporary paralysis. A creature that ingests or is struck by a weapon coated in this poison must make a DC 14 Constitution saving throw or become paralyzed for 1d4 hours.

Mind Fog Draught: This poison causes confusion and disorientation. A creature that ingests or is struck by a weapon coated in this poison must make a DC 14 Wisdom saving throw or become confused (as per the confusion spell) for 1d6 rounds.

Vitality Sapper: This poison weakens a creature's physical strength. A creature that ingests or is struck by a weapon coated in this poison must make a DC 14 Constitution saving throw or suffer 1d4 levels of exhaustion.

Special Ability: You can create these poisons even without specialized alchemical equipment, using whatever materials are at hand. However, your proficiency with the Poisoner's Kit allows you to create more potent effects and ensures the success of your concoctions.

Alchemical Venomist Image

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