General Feat (Prerequisite: Paladin Class)
In order to save those in need, you've learned how to draw upon newfound strength in order to defeat your enemies. You gain the following features.
Hero's Critical: You forgo the ability to land a Critical Hit. Instead, whenever you make an attack roll, you roll an additional d12. Upon rolling a 12, you can multiply the attack's damage by 2.5, rounded up.
Hero's Confidence: You learn how to chain your Hero's Critical. Once you land a Hero's Critical, your Hero's Critical die becomes the next lowest die value. Upon rolling the maximum value on the die, you can multiply the attack's damage by 2. Upon reaching a d4, you cannot use Hero's Critical until you finish a long rest.
Gallant Restoration: Immediately after landing a Hero's Critical, you can restore one Level 1 spell slot as a bonus action.
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