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Origin Feat

You gain the following benefits.

Wildcrafting. You gain proficiency with Herbalism Kit if you don’t already have it.

Vegetation Rerolls. When you roll an Intelligence (Nature) or Wisdom (Survival) check to locate flora, identify plants, or otherwise forage for edibles and medicinals, you can reroll the die if it rolls a 1, and you must use the new roll.

Satisfying Snack. As you finish a Short or Long Rest, you can forage enough from your environment for satisfying snacks. You can prepare enough snacks for a number of creatures equal to your Proficiency Bonus. As a Bonus Action, a creature who eats the snack regains Hit Points equal to 2d4 plus your Proficiency Bonus. You cannot prepare Satisfying Snacks if you have used time during your Long Rest to craft a Poultice of Healing. 

Poultice of Healing. After 1 hour of work or a Long Rest, you can craft a Poultice of Healing, provided you have a Herbalism Kit. You can prepare as many poultices as your Proficiency Bonus. As a Bonus Action, you can use a poultice or administer it to another creature within 5 feet of yourself. That creature can expend one of its Hit Point Dice and regain a number of Hit Points equal to the roll plus your Proficiency Bonus. You cannot prepare Poultice of Healing if you have used time during your Long Rest to craft a Satisfying Snack. 

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