Prerequisite: Druid
Relicbound Spirit
Origin: The character, while repairing a relic, inadvertently unleashed an ancient magic that fused with them. This bond allows them to summon the spirit within the relic, a powerful and ethereal being tied to their essence.
Summoning Mechanic
- Cost: The character expends one Wild Shape charge to summon the Relicbound Spirit. The spirit remains summoned for 1 hour or until dismissed as a bonus action.
- Limit: The spirit cannot be resummoned until after a long rest.
Relicbound Spirit Stat Block
Type: Celestial/Spirit
AC: 14 + Proficiency Bonus
HP: 5 × the character's druid level
Speed: 30 ft., Fly 40 ft. (hover)
STR: 10 (+0) | DEX: 16 (+3) | CON: 14 (+2) | INT: 10 (+0) | WIS: 14 (+2) | CHA: 12 (+1)
Abilities
Ethereal Form
- The spirit can move through creatures and objects as if they were difficult terrain.
- It takes 5 (1d10) force damage if it ends its turn inside an object.
Soulbonded Strike (Attack)
- Melee Weapon Attack: The character’s spell attack modifier to hit, reach 5 ft., one target.
- Hit: 1d8 + the character’s proficiency bonus (force damage.)
Support Aura (Recharge 5–6)
- The spirit emits a 10-foot aura for 1 minute. Allies within the aura gain advantage on saving throws against being frightened or charmed.
Protective Intervention (1/Day)
- When a creature within 30 feet of the spirit is hit by an attack, the spirit can impose disadvantage on the attack roll as a reaction.
Shared Senses
- As an action, the character can perceive the world through the spirit’s senses.
- Limitations: While doing so, the character is blind and deaf to their own surroundings. This connection lasts until the character ends it as a bonus action.
Level Scaling Enhancements
- Level 5: The spirit gains an additional attack per round.
- Level 10: The spirit can teleport up to 30 feet as a bonus action.
- Level 15:
- The spirit’s Soulbonded Strike damage increases to 2d8.
- The spirit gains immunity to non-magical damage.
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