You gain the ability to use the Insane Strike ability.
If you ever fail a SAN check for any reason, you suffer a short term madness.
If you were ever to suffer more than 2 short term madnesses, all short term madnesses are removed, and you suffer a long term madness instead.
Your SAN score is reduced by 2 for each long term or permanent madness you are effected by.
At any time, you may choose to remove all short and long term madnesses effecting you to gain a permanent madness instead.
Any time you are dealt psychic damage, you must succeed a SAN competition against the source of that damage.
Your attacks that deal psychic damage ignore resistances and immunities to psychic damage.
You can the ability to cast Create Or Destroy Water, at any level, at will, but it can only be used to create water. The water disappears at will or until you loose consciousness, unless that was caused by drowning.
If you drown:
She visits you, reviving you, and she bestows Her blessing upon you.
You are revived, keeping all the hit points you had before drowning, and healing 1d4-SAN additional hit points (this cannot reduce your hit points)
You gain the effect of the Water Breathing spell for 24 hours, or until your next full breath of air.