Second Sight Image
Prerequisite: Needs to be trained in Second Sight intelligence of 16or higher
 

The Second Sight Talent allows you to perceive the Winds of Magic, and how magic influences the world around you. Second Sight affects all your senses, and how it manifests is dependent on individual experience and training: So, where Aqshy may have a hot, cinnamon odour to one pyromancer, it could feel like searing ear itches to another.

If you have Second Sight, you may use any appropriate Skills with your aethyric senses, most commonly your Intuition, Perception, and Track Skills. For example, a wizard following the trail of a fleeing witch could make a Track test, following the faint traces of Dhar in the witch’s path, rather than their literal footsteps. Or a Witch looking to see what kind of magic had gathered locally could use Perception to examine the Winds more closely. Like the mundane senses, Second Sight does not simply switch off, which is a source of great discomfort to those who would rather have no truck with the Winds of Magic but cannot help what they perceive. This means the GM may request Tests, or take Tests on your behalf, to see if you spot subtle magical details in your surrounding environment, even if you’re not looking for them

You gain 1 high magic die (1d6), This can be combined with other high magic die to try and cast high magic spells. 

Second Sight Image

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