Artillery Savant Image
  • "Artillery Savant"

    • As a reaction, you can reconfigure your active Eldritch Cannon to a different mode (Flamethrower, Force Ballista, or Protector) without needing to dismiss and recreate it and your Eldritch Cannon now remains active for a number of hours equal to your proficiency bonus.
  • Using your eldrich cannon and/or artificer's tools and 5 gold worth of materials per glyph, you can create small arcane glyphs as an action.  You can create a number of glyphs equal to your proficiency bonus per long rest. Choose one of the following effects when you create each glyph:
    • Illumination: The glyph glows with bright light in a 10-foot radius and dim light for an additional 10 feet
    • Compass: The glyph points toward either magnetic north or another glyph you've created
    • Heat: The glyph radiates warmth in a 5-foot radius, enough to keep a small area comfortably warm
    • Gravity: using 2 Glyphs you can create a Gravity glyph, When attached to an object, the glyph reduces its effective weight by 90 pounds, making it easier to carry or lift
    • Pressure Mine: using 3 Glyphs you can create a pressure Mine, When a creature steps on the glyph, it detonates and deals 1d6 force damage to the creature. You can see the glyph, but other creatures need to succeed on a DC 12 Investigation check to notice it, it also makes a very loud noise when activated.
  • Each Glyph Lasts 8 hours
Artillery Savant Image

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