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You have immunity to lightning and thunder damage. Whenever a creature would take lightning damage from a source other than you within 30 ft of you, you may redirect it to take it instead. You can also cast 9th level thunderwave (save DC 20, or yours whichever is higher) at will, without using a spell slot or any components. This spell cannot be countered, and works in antimagic areas. You are unaffected by any obscurity or movement penalties caused by rain or rainstorms.

Additionally, once per round of combat on your turn, when you deal lightning or thunder damage with a casting of a spell or an attack roll, you gain a charge of Static Electricity, which gives you and all creatures of your choosing within 30 ft of you a bonus of 1 to all attack rolls. All creatures other than you which benefit from this feature also deal an extra 1 lightning damage with their attacks per each charge of Static Electricity you have. The charge of Static Electricity persists until the end of your next turn, unless you gain another one before it. Once you gain 4 charges of Static Electricity, you lose them all and all bonuses they grant to you and your allies, instead gaining an ability to cast Lightning Bolt spell at 9th level (save DC 20 or yours, whichever is higher) as a free action and without expanding a spell slot once until the end of your current turn.

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