You have an irrational fear of storms. When a storm approaches you become shaky at the thought of what’s about to come giving you disadvantage on being frightened. Once submerged in a storm you do whatever it takes to protect yourself and so does your body. Your whole body stiffens and trembles overriding your dex modifier to minus two. You have slowed movement reducing your walking speed by ten feet. Any actions of a storm (at the DM’s discretion) may frighten you. All saving throws for being frightened are still at a disadvantage once in a storm.
FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1. If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2). If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw. Some flaws can be overcome in time, with role played work towards that end. Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.
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