Everyone knows of the armed combat styles, Defensive knights clad in plate armor, duelists brandishing rapiers and pole-arm masters that can spear you from long range. Some fighters do not use these methods and instead rely on their hands alone. This is a free feat as it is a fighting style for barehanded fighters, these bonuses cannot stack if they choose another fighting style that involves a weapon.
Balanced: Your style relies on a solid stance and moderate defense and attack. You gain a +2 to AC if you can see your target and have no weapon in hand.
Fluid strikes: You move quickly in combat and can focus multiple attackers at once: When you attack an enemy you can force another enemy within reach to take half of the damage you dealt. Once per turn.
Manipulation: You know how to bend and break your opponent: You have expertise in grappling and when making a check to shove a target or knock them prone you have advantage.
Sumo: When not incapacitated you have advantage when resisting being shoved or knocked prone, if a spell would knock you back you can spend your reaction to plant yourself and not suffer the effect.
Aggressor: You focus on dealing damage to end a fight quickly. You have advantage when rolling initiative and should you roll a 1 or 2 on damage you can reroll and take the new roll.
Counter- attacker: Your strong enough to take the first blow and punish your enemy after. Should an enemy fail to hit you, you can do one of the following: make a bonus damage roll with no modifiers, knock them back 10 feet with your STR/DEX or knock them prone with STR/DEX
Disarmer: You've faced armed assailants before and know how to strip them of their offense. On your turn when you make the attack action you can make a STR/DEX check to disarm your opponent, if you disarm your opponent you can make a bonus attack with that weapon before throwing it 10 feet in a direction of your choice. Additionally if an attacker has the reach property you have advantage when pulling there weapon from them.
Agile: You are nimble at navigating the battlefield, when moving through difficult terrain it does not cost you extra movement , additionally you have advantage on climb checks in combat to reach opponents others couldn't.
Precision: Tactics win duels, battles and wars and your keen eye has seen it all. You can spend one full action to study an opponent, if you are attacked and struck you are interrupted. Once you've studied your opponent you have advantage on all attacks made against them and advantage on saves originating from them. AOE spells do not count unless you are the origin target. You may have the ability to study your opponent before combat even begins, ask your DM if it applies.
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