You have been chosen by the elemental ooze granting you the following abilities:
Take Form: As a bonus action, you can touch a simple or martial weapon and have the ooze memorize its form for future replication. The ooze can store the form of a number of weapons equal to 1+ your proficiency bonus.
The rarity of weapons that can be replicated is determined by your level:
Common- Level 4
Uncommon and Rare- Level 6
Very Rare- Level 8
Legendary- Level 10
Elemental Generation: As a bonus action, you can roll a d20 and infuse the ooze with the given damage type outlined below. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long rest.
Infusion Result:
1: No infusion
2-3: Fire damage
4-5: Radiant damage
6-7: Necrotic damage
8-9: Psychic damage
10-11: Cold damage
12-13: Lightening damage
14-15: Thunder damage
16-17: Acid damage
18-19: Poison damage
20: Your choice of damage type from the options in this list
Symbiotic Benefit: If you have infused the ooze with a damage type, when you take damage of the type infused by the ooze you can use your reaction to give yourself resistance to that instance of damage. You can use this reaction a number of times equal to 1+ your proficiency bonus, and you regain all expended uses when you finish a long rest. If you rolled a 1 on the infusion, you do not gain any damage resistance.
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